Revolution Dice Blog

Rev͜olu͡tion Dice Development Blog

Behind-the-scenes updates, product deep-dives, and stories from the Revolution Dice team... which is really just me, but "team" sounds cooler.

New Sci-Fi Housing Design

Maurer October 29, 2025 11:30 PM MDT

This, however, IS my definition of sexy.

As part of my ongoing “voice of customer” research (read: my social media hustle), I’ve heard loud and clear that people love the ability to swap shells and customize the dice. That’s perfect, because designing new shells is one of my favorite parts of the project. I’m aiming to create one new design per week—partly to build out the downloadable housing library, partly to keep traffic flowing to the landing page.

Entry #1: The Expanse. I wanted to capture the vibe of my favorite sci-fi show while mixing in anime-mecha panel lines and a bit of Formula 1 speed aesthetic. The color scheme ended up veering toward “Pokeball,” but honestly, I think it works.

I also created a new font inspired by Eurostile (the infamous sci-fi typeface) and added it to the font library for future builds. And yes—I added chevron sprites, because nothing says “badass” like animated chevrons.

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Added Copy-Paste Function to Dice Editor

Maurer October 23, 2025 9:52 PM MDT

Copy-Paste isn't as sexy as new dice designs, but sometimes you've gotta do the grunt work, ya know?

A quick video about the new copy/paste functions in the sprite editor.

Also added a clear function since I was messing up all my existing sprites trying this out and needed a way to quickly hide the bodies...

Comments

  • Drew October 25, 2025 8:02 AM MDT
    Hey, nice job on this, myself. Also nice job adding a comments section. ::cool self-high-five::
  • Kelly October 25, 2025 9:47 AM MDT
    That's hawt. You single?
  • Steve October 25, 2025 3:09 PM MDT
    There any SDK for this? Third party firmware development? You have schematics published?
  • Drew October 27, 2025 5:30 PM MDT
    Steve - I'm focusing on the minimum viable product right now, we'll see about APIs and development information someday...